EA Dissolves Legendary BioWare Studio
Electronic Arts has shut down the creator of Mass Effect and Dragon Age to prioritize its core sports and shooter franchises.
By Henry Castro ·

Electronic Arts has officially closed BioWare, ending the thirty-one-year run of the studio responsible for defining several major gaming franchises. A recent letter to employees confirmed that the Edmonton-based team is being dissolved. This decision also kills the early development work on the next Mass Effect installment. The move signals a sharp pivot for EA, which is now concentrating its resources on established properties like Battlefield, Iron Man, and a revival of Fight Night.
The path to this closure has been visible for several years. BioWare was acquired by EA in 2008. The company went private in August of this year. The upcoming Mass Effect game was first revealed in November 2020, with a trailer following in December of that same year. A remaster of the original trilogy, known as the Legendary Edition, launched in 2021. Since then, the studio maintained a relatively low profile. Its only major recent release was Dragon Age: The Veilguard in 2024. EA described the studio as legendary in its internal communications but noted that only a small team was working on the new Mass Effect project before deciding not to proceed.
EA has outlined three primary strategic pillars for its future: Deepen Our Core, Expand Our Reach, and Transform Our Business. The company highlighted Battlefield 6 as a significant success. It is also focusing on Apex Legends modes, the next Star Wars Jedi game, and Marvel’s Iron Man. Under EA Sports, a social-first open-world American football experience called Project Gridiron is in development. A Fight Night revival is currently in pre-production. The company also stated it will prioritize efforts on Project Evergreen, which relates to The Sims.
Affected employees will be supported in finding other roles within EA. The company did not specify how many jobs are impacted. Neither the Mass Effect nor the Dragon Age series has been declared permanently canceled, though the studio itself is gone. EA did not mention any of BioWare’s previously released titles in its statement. The reception of Dragon Age: The Veilguard may have influenced the decision. EA noted that the game engaged about 1.5 million players during its quarter, a figure down nearly 50% from internal expectations. BioWare general manager Gary McKay had previously stated that only a core team was working on the next Mass Effect game, with other staff members being matched with different teams at EA.
This consolidation fits a broader industry trend of cost-cutting. Microsoft announced 3,200 job cuts in its Xbox division in July, citing low margins. EA has not yet provided specific release dates for its upcoming major titles. The company plans to address its strategic direction and future work with staff at a Global Town Hall event in November. For now, the decision reflects a strategy of doubling down on proven franchises while shedding the overhead of a major development studio that has not produced a hit in recent years.
Source: Tom's Hardware · original report published





